Splitting up the inputs for Infinite Jump dashing allows us to be more flexible and consistent with all of the midair movement. Here are the most common rebinds you'll want to try out: Gets canceled with weapon attacks, but not Gear usage.ĭarksiders gives 2 bindings for every action, which ends up being incredibly helpful. Locks onto the closest enemy and generally behaves as a Zelda Z-target would.
0 Comments
Leave a Reply. |